armory/blender/arm/material
2020-11-12 20:11:42 +01:00
..
arm_nodes Cleanup 2020-10-08 21:17:02 +02:00
cycles_nodes Small code style improvement 2020-11-12 20:09:53 +01:00
__init__.py
cycles.py Fix usage of normals in shaders 2020-11-12 20:09:25 +01:00
cycles_functions.py Make glsl params const 2020-10-23 00:06:09 +02:00
make.py Corrected missing 'tex' and 'tex1' for custom materials/shaders 2020-05-02 08:23:15 -05:00
make_attrib.py Fix usage of normals in shaders 2020-11-12 20:09:25 +01:00
make_cluster.py Implement receive shadow setting for mobile path + all light types 2020-07-13 23:20:58 +02:00
make_decal.py Metal fixes 2020-05-11 09:03:13 +02:00
make_depth.py Fix usage of normals in shaders 2020-11-12 20:09:25 +01:00
make_finalize.py Cleanup whitespace 2020-10-09 19:45:40 +02:00
make_inst.py Correct normals for instanced rendering when transparency enabled 2020-09-16 23:20:57 +02:00
make_mesh.py Fix declaration order for some shader attributes 2020-11-12 20:11:42 +01:00
make_overlay.py
make_particle.py
make_shader.py Export world shader data file 2020-06-24 00:18:39 +02:00
make_skin.py
make_tess.py
make_transluc.py
make_voxel.py
mat_batch.py
mat_state.py
mat_utils.py
parser_state.py Improve ParserState 2020-10-10 20:26:29 +02:00
shader.py Properly indent shader code in write_attrib() 2020-11-12 20:10:08 +01:00