armory/Shaders/std
2018-03-27 23:30:00 +02:00
..
brdf.glsl Improve restricted materials 2017-09-09 13:46:32 +02:00
conetrace.glsl vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
dof.glsl Shader include fixes 2017-12-15 12:52:58 +01:00
filters.glsl Super-sampling resolve 2017-04-26 17:37:30 +02:00
gbuffer.glsl Merging compute shader support 2018-02-16 17:12:19 +01:00
ies.glsl Crude ies lamp support 2017-08-17 14:37:04 +02:00
imageatomic.glsl Atomic ops for voxels 2017-08-03 14:01:04 +02:00
ltc.glsl Two-sided area lamps 2017-05-13 00:05:50 +02:00
math.glsl Precompute camera plane values 2017-11-04 18:35:34 +01:00
normals.glsl Rename abs to world for clarity 2017-07-14 11:43:12 +02:00
sdf.glsl DFGI test 2017-08-02 11:46:54 +02:00
shadows.glsl Use latest Kha 2018-03-21 17:53:44 +01:00
shirr.glsl Envmap fixes 2017-09-20 18:35:37 +02:00
skinning.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
skinning_mat.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
ssrs.glsl Shader include fixes 2017-12-15 12:52:58 +01:00
sss.glsl Shader include fixes 2017-12-15 12:52:58 +01:00
tonemap.glsl More tonemapping 2017-02-25 00:57:13 +01:00
vr.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00