armory/Shaders
2018-03-29 12:53:10 +02:00
..
blend_pass Reduce shader count 2017-12-20 15:37:58 +01:00
bloom_pass Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
blur_adaptive_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_bilat_blend_pass Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
blur_bilat_pass Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
blur_edge_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_gaus_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_pass Reduce shader count 2017-12-20 15:37:58 +01:00
blur_shadow_pass Reduce shader count 2017-12-20 15:37:58 +01:00
combine_pass Reduce shader count 2017-12-20 15:37:58 +01:00
compositor_pass Expose sharpen 2018-03-02 17:02:27 +01:00
copy_pass Reduce shader count 2017-12-20 15:37:58 +01:00
debug_draw Debug draw d3d fix 2018-03-24 11:39:05 +01:00
debug_normals Reduce shader count 2017-12-20 15:37:58 +01:00
debug_velocity Reduce shader count 2017-12-20 15:37:58 +01:00
deferred_indirect Make shaders faster 2018-02-18 19:10:14 +01:00
deferred_light New ray offset for vxgi 2018-03-26 00:30:24 +02:00
deferred_light_quad New ray offset for vxgi 2018-03-26 00:30:24 +02:00
dilate_pass Reduce shader count 2017-12-20 15:37:58 +01:00
fxaa_pass Reduce shader count 2017-12-20 15:37:58 +01:00
grease_pencil Reduce shader count 2017-12-20 15:37:58 +01:00
include Make shaders faster 2018-02-18 19:10:14 +01:00
matid_to_depth Reduce shader count 2017-12-20 15:37:58 +01:00
max_luminance_pass max_luminance pass 2018-03-07 23:37:47 +01:00
motion_blur_pass Motion blur scale 2017-12-26 01:58:40 +01:00
motion_blur_veloc_pass Motion blur scale 2017-12-26 01:58:40 +01:00
smaa_blend_weight Make shaders faster 2018-02-18 19:10:14 +01:00
smaa_edge_detect Make shaders faster 2018-02-18 19:10:14 +01:00
smaa_neighborhood_blend Make shaders faster 2018-02-18 19:10:14 +01:00
ssao_pass Reduce shader count 2017-12-20 15:37:58 +01:00
ssgi_blur_pass Reduce shader count 2017-12-20 15:37:58 +01:00
ssgi_pass Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
ssr_pass SSR trace dir 2018-03-26 23:23:27 +02:00
sss_pass Reduce shader count 2017-12-20 15:37:58 +01:00
std vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
supersample_resolve Reduce shader count 2017-12-20 15:37:58 +01:00
taa_pass Make shaders faster 2018-02-18 19:10:14 +01:00
translucent_resolve Reduce shader count 2017-12-20 15:37:58 +01:00
visibility_pass Make shaders faster 2018-02-18 19:10:14 +01:00
volumetric_light Simplify shader include 2018-01-29 23:52:42 +01:00
volumetric_light_quad Simplify shader include 2018-01-29 23:52:42 +01:00
voxel_bounce Cleanup 2018-03-29 12:53:10 +02:00
voxel_light vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
water_pass Make shaders faster 2018-02-18 19:10:14 +01:00
world_pass Shader fixes 2018-01-07 20:01:43 +01:00