..
blend_pass
Need for speed
2018-12-05 17:47:45 +01:00
bloom_pass
Merge in PPM
2020-03-04 17:45:19 +01:00
blur_adaptive_pass
Improve packing
2019-07-07 22:02:07 +02:00
blur_bilat_blend_pass
Shader fixes
2018-12-30 23:05:06 +01:00
blur_bilat_pass
Faster
2018-12-06 15:23:08 +01:00
blur_edge_pass
Shader fixes
2018-12-07 13:48:40 +01:00
blur_gaus_pass
Merge in PPM
2020-03-04 17:45:19 +01:00
blur_pass
Faster
2018-12-06 15:23:08 +01:00
chromatic_aberration_pass
Fix tabs and spaces shenanigans
2020-11-29 13:40:49 +01:00
clear_color_depth_pass
Metal fixes
2020-05-11 09:03:13 +02:00
clear_color_pass
Metal fixes
2020-05-11 09:03:13 +02:00
clear_depth_pass
Metal fixes
2020-05-11 09:03:13 +02:00
compositor_pass
Metal fixes
2020-05-04 00:19:11 +02:00
copy_mrt2_pass
Faster
2018-12-06 15:23:08 +01:00
copy_mrt3_pass
Faster
2018-12-06 15:23:08 +01:00
copy_pass
Reduce shader count
2017-12-20 15:37:58 +01:00
custom_mat_presets
Remove unused fragment shader input
2021-02-12 20:54:02 +01:00
debug_draw
Fixed DebugDraw line drawing method
2020-01-05 11:48:29 -03:00
deferred_light
Fix visual artifacts caused by invalid gbuffer2 on OpenGL
2021-07-10 22:41:19 +02:00
deferred_light_mobile
Moved biasLWVP matrix uniform reference to a new one for sun
2021-03-29 10:55:58 -03:00
deferred_light_solid
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
downsample_depth
Shader fixes
2018-12-07 13:48:40 +01:00
fxaa_pass
Faster
2018-12-06 15:23:08 +01:00
histogram_pass
Auto-exposure speed
2019-05-01 10:52:42 +02:00
include
Metal fixes
2020-05-11 09:03:13 +02:00
motion_blur_pass
Metal fixes
2020-05-11 09:03:13 +02:00
motion_blur_veloc_pass
Metal fixes
2020-05-11 09:03:13 +02:00
probe_cubemap
Metal fixes
2020-05-11 09:03:13 +02:00
probe_planar
Metal fixes
2020-05-11 09:03:13 +02:00
smaa_blend_weight
Metal fixes
2020-05-11 09:03:13 +02:00
smaa_edge_detect
Metal fixes
2020-05-11 09:03:13 +02:00
smaa_neighborhood_blend
Metal fixes
2020-05-11 09:03:13 +02:00
ssao_pass
Merge in PPM
2020-03-04 17:45:19 +01:00
ssgi_blur_pass
Faster
2018-12-06 15:23:08 +01:00
ssgi_pass
Metal fixes
2020-05-11 09:03:13 +02:00
ssr_pass
Metal fixes
2020-05-11 09:03:13 +02:00
sss_pass
Use per-target color mask
2019-04-06 13:03:04 +02:00
std
Fix nishita sky artifacts on some GPUs
2021-08-14 23:45:33 +02:00
supersample_resolve
Fix resolve pass
2019-04-16 13:30:35 +02:00
taa_pass
Metal fixes
2020-05-11 09:03:13 +02:00
translucent_resolve
Transluc + sss fixes
2019-01-24 12:47:51 +01:00
volumetric_light
fix volumetric lights not working with shadow map atlas enabled
2021-08-06 18:34:39 -03:00
water_pass
Fix water pass time scale
2019-04-30 11:26:07 +02:00