46 lines
1.1 KiB
Haxe
46 lines
1.1 KiB
Haxe
package armory.logicnode;
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import iron.math.Vec4;
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class CastPhysicsRayNode extends LogicNode {
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var v = new Vec4();
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var vfrom: Vec4 = inputs[0].get();
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var vto: Vec4 = inputs[1].get();
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var mask: Int = inputs[2].get();
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if (vfrom == null || vto == null) return null;
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#if arm_physics
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var physics = armory.trait.physics.PhysicsWorld.active;
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var hit = physics.rayCast(vfrom, vto, 1, mask);
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var rb = (hit != null) ? hit.rb : null;
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if (from == 0) { // Object
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if (rb != null) return rb.object;
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}
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else if (from == 1) { // Hit
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var hitPointWorld: Vec4 = rb != null ? physics.hitPointWorld : null;
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if (hitPointWorld != null) {
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v.set(hitPointWorld.x, hitPointWorld.y, hitPointWorld.z, 1);
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return v;
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}
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}
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else { // Normal
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var hitNormalWorld: Vec4 = rb != null ? physics.hitNormalWorld : null;
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if (hitNormalWorld != null) {
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v.set(hitNormalWorld.x, hitNormalWorld.y, hitNormalWorld.z, 0);
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return v;
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}
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}
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#end
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return null;
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}
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}
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