Commit graph

12 commits

Author SHA1 Message Date
luboslenco db4f0cc107 Apply checkstyle 2019-12-19 23:54:08 +01:00
Marc Gardent 7d7f591d07
fix CastPhysicsRayNode 2019-09-12 13:57:15 +02:00
marketgarden c9911ad25f add collision-filter-mask feature 2019-09-10 23:09:44 +02:00
N8n5h 5ced15ad89
Update CastPhysicsRayNode.hx
keep compatibility with the new change
2019-06-29 22:58:53 -03:00
rbx775 fab8795e8e
fix an exception where hitPointWorld gets null.
...due to too short Rays set by the user.
Suggestion for the fix by zicklag, see here: http://forums.armory3d.org/t/bullet-physics-keeps-freezing-the-games/2925/2
Can confirm its working now.
2019-04-01 11:42:48 +02:00
Zicklag 9f563c05c4 Update Bullet Bindings For Physics Traits 2018-12-20 16:45:56 -06:00
Zicklag d6b6dfdc95 Add Hit Normal to Physics Ray Cast Result
* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco e05ca352dd Null safe logic nodes 2018-06-14 14:52:05 +02:00
Lubos Lenco d32cb81db7 Haxe clean up 2017-11-20 15:16:52 +01:00
Lubos Lenco 24aa6c4787 Separate physics module 2017-09-30 00:32:06 +02:00
Lubos Lenco d5df480331 Clean up ray casting 2017-07-14 14:18:38 +02:00
Lubos Lenco 4cbeb3bbf8 Logic nodes round 4 2017-04-08 20:05:35 +02:00