luboslenco
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db4f0cc107
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Apply checkstyle
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2019-12-19 23:54:08 +01:00 |
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Marc Gardent
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7d7f591d07
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fix CastPhysicsRayNode
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2019-09-12 13:57:15 +02:00 |
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marketgarden
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c9911ad25f
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add collision-filter-mask feature
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2019-09-10 23:09:44 +02:00 |
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N8n5h
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5ced15ad89
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Update CastPhysicsRayNode.hx
keep compatibility with the new change
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2019-06-29 22:58:53 -03:00 |
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rbx775
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fab8795e8e
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fix an exception where hitPointWorld gets null.
...due to too short Rays set by the user.
Suggestion for the fix by zicklag, see here: http://forums.armory3d.org/t/bullet-physics-keeps-freezing-the-games/2925/2
Can confirm its working now.
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2019-04-01 11:42:48 +02:00 |
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Zicklag
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9f563c05c4
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Update Bullet Bindings For Physics Traits
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2018-12-20 16:45:56 -06:00 |
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Zicklag
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d6b6dfdc95
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Add Hit Normal to Physics Ray Cast Result
* Added hit normal to both Haxe and Logic Nodes.
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2018-11-28 14:45:19 -06:00 |
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luboslenco
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e05ca352dd
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Null safe logic nodes
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2018-06-14 14:52:05 +02:00 |
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Lubos Lenco
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d32cb81db7
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Haxe clean up
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2017-11-20 15:16:52 +01:00 |
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Lubos Lenco
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24aa6c4787
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Separate physics module
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2017-09-30 00:32:06 +02:00 |
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Lubos Lenco
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d5df480331
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Clean up ray casting
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2017-07-14 14:18:38 +02:00 |
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Lubos Lenco
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4cbeb3bbf8
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Logic nodes round 4
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2017-04-08 20:05:35 +02:00 |
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