armory/blender/arm/logicnode/animation/LN_bone_ik.py
2020-09-08 23:21:41 +02:00

17 lines
536 B
Python

from arm.logicnode.arm_nodes import *
class BoneIKNode(ArmLogicTreeNode):
"""Bone Inverse Kinematics node"""
bl_idname = 'LNBoneIKNode'
bl_label = 'Bone IK'
bl_icon = 'NONE'
def init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketString', 'Bone')
self.add_input('NodeSocketVector', 'Goal')
self.add_output('ArmNodeSocketAction', 'Out')
add_node(BoneIKNode, category=MODULE_AS_CATEGORY)