armory/blender/arm/logicnode/animation/LN_set_parent_bone.py
2020-09-08 23:21:41 +02:00

17 lines
628 B
Python

from arm.logicnode.arm_nodes import *
class SetParentBoneNode(ArmLogicTreeNode):
"""Set parent bone node"""
bl_idname = 'LNSetParentBoneNode'
bl_label = 'Set Parent Bone'
bl_icon = 'NONE'
def init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmNodeSocketObject', 'Parent', default_value='Parent')
self.add_input('NodeSocketString', 'Bone', default_value='Bone')
self.add_output('ArmNodeSocketAction', 'Out')
add_node(SetParentBoneNode, category=MODULE_AS_CATEGORY, section='armature')