armory/Sources/armory/renderpath/RenderPathForward.hx
2020-05-11 09:03:13 +02:00

572 lines
13 KiB
Haxe

package armory.renderpath;
import iron.RenderPath;
class RenderPathForward {
#if (rp_renderer == "Forward")
static var path: RenderPath;
#if rp_voxelao
static var voxels = "voxels";
static var voxelsLast = "voxels";
#end
public static function setTargetMeshes() {
#if rp_render_to_texture
{
#if rp_ssr
path.setTarget("lbuffer0", ["lbuffer1"]);
#else
path.setTarget("lbuffer0");
#end
}
#else
{
path.setTarget("");
}
#end
}
public static function drawMeshes() {
path.drawMeshes("mesh");
#if (rp_background == "World")
{
RenderPathCreator.setTargetMeshes();
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
#if rp_blending
{
RenderPathCreator.setTargetMeshes();
path.drawMeshes("blend");
}
#end
#if rp_translucency
{
RenderPathCreator.setTargetMeshes();
Inc.drawTranslucency("lbuffer0");
}
#end
}
public static function applyConfig() {
Inc.applyConfig();
}
public static function init(_path: RenderPath) {
path = _path;
#if kha_metal
{
path.loadShader("shader_datas/clear_color_depth_pass/clear_color_depth_pass");
path.loadShader("shader_datas/clear_color_pass/clear_color_pass");
path.loadShader("shader_datas/clear_depth_pass/clear_depth_pass");
path.clearShader = "shader_datas/clear_color_depth_pass/clear_color_depth_pass";
}
#end
#if (rp_background == "World")
{
path.loadShader("shader_datas/world_pass/world_pass");
}
#end
#if rp_render_to_texture
{
path.createDepthBuffer("main", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "lbuffer0";
t.width = 0;
t.height = 0;
t.format = Inc.getHdrFormat();
t.displayp = Inc.getDisplayp();
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t);
#if rp_ssr
{
var t = new RenderTargetRaw();
t.name = "lbuffer1";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.displayp = Inc.getDisplayp();
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if rp_compositornodes
{
path.loadShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_supersampling == 4) || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "buf";
t.width = 0;
t.height = 0;
t.format = "RGBA32";
t.displayp = Inc.getDisplayp();
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t);
}
#end
#if (rp_supersampling == 4)
{
path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
}
#end
#if (rp_translucency)
{
Inc.initTranslucency();
}
#end
#if rp_voxelao
{
Inc.initGI();
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA") || (rp_ssr && !rp_ssr_half) || (rp_water))
{
var t = new RenderTargetRaw();
t.name = "bufa";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
path.loadShader("shader_datas/taa_pass/taa_pass");
}
#end
#end
#if rp_volumetriclight
{
path.loadShader("shader_datas/volumetric_light/volumetric_light");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
{
var t = new RenderTargetRaw();
t.name = "singlea";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "singleb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
}
#end
#if rp_water
{
path.loadShader("shader_datas/water_pass/water_pass");
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if rp_bloom
{
var t = new RenderTargetRaw();
t.name = "bloomtex";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bloomtex2";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
path.loadShader("shader_datas/bloom_pass/bloom_pass");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
#end
#if (rp_ssr_half || rp_ssgi_half)
{
{
path.loadShader("shader_datas/downsample_depth/downsample_depth");
var t = new RenderTargetRaw();
t.name = "half";
t.width = 0;
t.height = 0;
t.scale = Inc.getSuperSampling() * 0.5;
t.format = "R32"; // R16
path.createRenderTarget(t);
}
}
#end
#if rp_ssr
{
path.loadShader("shader_datas/ssr_pass/ssr_pass");
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
#if rp_ssr_half
{
var t = new RenderTargetRaw();
t.name = "ssra";
t.width = 0;
t.height = 0;
t.scale = Inc.getSuperSampling() * 0.5;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "ssrb";
t.width = 0;
t.height = 0;
t.scale = Inc.getSuperSampling() * 0.5;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
#end
}
#end
}
public static function commands() {
#if rp_shadowmap
{
Inc.drawShadowMap();
}
#end
#if rp_voxelao
{
var voxelize = path.voxelize();
#if arm_voxelgi_temporal
voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
if (voxelize) {
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
}
#end
if (voxelize) {
var res = Inc.getVoxelRes();
var voxtex = voxels;
path.clearImage(voxtex, 0x00000000);
path.setTarget("");
path.setViewport(res, res);
path.bindTarget(voxtex, "voxels");
path.drawMeshes("voxel");
path.generateMipmaps(voxels);
}
}
#end
RenderPathCreator.setTargetMeshes();
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
#if rp_depthprepass
{
path.drawMeshes("depth");
RenderPathCreator.setTargetMeshes();
}
#end
#if rp_shadowmap
{
Inc.bindShadowMap();
}
#end
#if rp_voxelao
{
path.bindTarget(voxels, "voxels");
#if arm_voxelgi_temporal
{
path.bindTarget(voxelsLast, "voxelsLast");
}
#end
}
#end
#if rp_stereo
{
path.drawStereo(drawMeshes);
}
#else
{
RenderPathCreator.drawMeshes();
}
#end
#if rp_render_to_texture
{
#if (rp_ssr_half || rp_ssgi_half)
path.setTarget("half");
path.bindTarget("_main", "texdepth");
path.drawShader("shader_datas/downsample_depth/downsample_depth");
#end
#if rp_ssr
{
if (armory.data.Config.raw.rp_ssr != false) {
#if rp_ssr_half
var targeta = "ssra";
var targetb = "ssrb";
#else
var targeta = "bufa";
var targetb = "bufb";
#end
path.setTarget(targeta);
path.bindTarget("lbuffer0", "tex");
#if rp_ssr_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.bindTarget("lbuffer1", "gbuffer0");
path.bindTarget("lbuffer0", "gbuffer1");
path.drawShader("shader_datas/ssr_pass/ssr_pass");
path.setTarget(targetb);
path.bindTarget(targeta, "tex");
path.bindTarget("lbuffer1", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.setTarget("lbuffer0");
path.bindTarget(targetb, "tex");
path.bindTarget("lbuffer1", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
}
}
#end
#if rp_bloom
{
if (armory.data.Config.raw.rp_bloom != false) {
path.setTarget("bloomtex");
path.bindTarget("lbuffer0", "tex");
path.drawShader("shader_datas/bloom_pass/bloom_pass");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("lbuffer0");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
}
#end
#if rp_volumetriclight
{
path.setTarget("singlea");
path.bindTarget("_main", "gbufferD");
Inc.bindShadowMap();
path.drawShader("shader_datas/volumetric_light/volumetric_light");
path.setTarget("singleb");
path.bindTarget("singlea", "tex");
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.setTarget("lbuffer0");
path.bindTarget("singleb", "tex");
path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
}
#end
#if rp_water
{
path.setDepthFrom("lbuffer0", "bufa"); // Unbind depth so we can read it
path.depthToRenderTarget.set("main", path.renderTargets.get("buf"));
path.setTarget("bufa");
path.bindTarget("lbuffer0", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
path.setTarget("lbuffer0");
path.bindTarget("_main", "gbufferD");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/water_pass/water_pass");
path.setDepthFrom("lbuffer0", "buf"); // Re-bind depth
path.depthToRenderTarget.set("main", path.renderTargets.get("lbuffer0"));
}
#end
#if (rp_supersampling == 4)
var framebuffer = "buf";
#else
var framebuffer = "";
#end
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
{
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget(framebuffer);
}
#else
{
path.setTarget("buf");
RenderPathCreator.finalTarget = path.currentTarget;
}
#end
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
}
#end
#if rp_compositornodes
{
path.bindTarget("lbuffer0", "tex");
path.drawShader("shader_datas/compositor_pass/compositor_pass");
}
#else
{
path.bindTarget("lbuffer0", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.setTarget(framebuffer);
path.bindTarget("buf", "colorTex");
path.bindTarget("bufb", "blendTex");
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
}
#end
#if (rp_supersampling == 4)
{
var finalTarget = "";
path.setTarget(finalTarget);
path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
}
#end
#if rp_overlays
{
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
}
#end
}