armory/blender/arm/material
N8n5h ead7dc9d32 Moved biasLWVP matrix uniform reference to a new one for sun
This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
..
arm_nodes Fix normals and wposition in custom particle node 2020-12-12 14:10:03 +01:00
cycles_nodes Include cycles glsl functions for vector rotation 2021-03-24 10:20:05 +01:00
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Add map range and vector rotate to node parser dictionary 2021-03-23 21:58:46 +01:00
cycles_functions.py Implement vector rotate node 2021-03-23 21:56:14 +01:00
make.py Fix custom material export when scene is exported in arm format 2021-02-12 00:31:19 +01:00
make_attrib.py Fix normals export of skinned materials 2021-02-03 18:23:22 +01:00
make_cluster.py Add cast_shadow to lightArray data 2021-03-14 23:20:57 -03:00
make_decal.py Metal fixes 2020-05-11 09:03:13 +02:00
make_depth.py Fix usage of normals in shaders 2020-11-12 20:09:25 +01:00
make_finalize.py Cleanup whitespace 2020-10-09 19:45:40 +02:00
make_inst.py Correct normals for instanced rendering when transparency enabled 2020-09-16 23:20:57 +02:00
make_mesh.py Moved biasLWVP matrix uniform reference to a new one for sun 2021-03-29 10:55:58 -03:00
make_overlay.py Blend and alpha test for overlays pass 2019-05-19 15:24:46 +02:00
make_particle.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_shader.py Cleanup 2020-12-30 01:06:54 +01:00
make_skin.py Fix normals export of skinned materials 2021-02-03 18:23:22 +01:00
make_tess.py More shader write fixes 2018-03-27 10:10:12 +02:00
make_transluc.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
make_voxel.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
mat_batch.py New cache 2018-12-19 20:10:34 +01:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Principled update 2019-06-03 11:04:52 +02:00
parser_state.py Improve ParserState 2020-10-10 20:26:29 +02:00
shader.py Fix forward+single atlas failing to compile with just 1 light 2021-03-02 20:20:31 -03:00