..
arm_nodes
Fix normals and wposition in custom particle node
2020-12-12 14:10:03 +01:00
cycles_nodes
Include cycles glsl functions for vector rotation
2021-03-24 10:20:05 +01:00
__init__.py
Move py sources to arm package
2017-03-15 12:30:14 +01:00
cycles.py
Add map range and vector rotate to node parser dictionary
2021-03-23 21:58:46 +01:00
cycles_functions.py
Implement vector rotate node
2021-03-23 21:56:14 +01:00
make.py
Fix custom material export when scene is exported in arm format
2021-02-12 00:31:19 +01:00
make_attrib.py
Fix normals export of skinned materials
2021-02-03 18:23:22 +01:00
make_cluster.py
Add cast_shadow to lightArray data
2021-03-14 23:20:57 -03:00
make_decal.py
Metal fixes
2020-05-11 09:03:13 +02:00
make_depth.py
Fix usage of normals in shaders
2020-11-12 20:09:25 +01:00
make_finalize.py
Cleanup whitespace
2020-10-09 19:45:40 +02:00
make_inst.py
Correct normals for instanced rendering when transparency enabled
2020-09-16 23:20:57 +02:00
make_mesh.py
Moved biasLWVP matrix uniform reference to a new one for sun
2021-03-29 10:55:58 -03:00
make_overlay.py
Blend and alpha test for overlays pass
2019-05-19 15:24:46 +02:00
make_particle.py
Force gpu particles
2019-04-06 14:30:11 +02:00
make_shader.py
Cleanup
2020-12-30 01:06:54 +01:00
make_skin.py
Fix normals export of skinned materials
2021-02-03 18:23:22 +01:00
make_tess.py
More shader write fixes
2018-03-27 10:10:12 +02:00
make_transluc.py
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
make_voxel.py
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
mat_batch.py
New cache
2018-12-19 20:10:34 +01:00
mat_state.py
Improve skinning
2017-10-10 09:57:23 +02:00
mat_utils.py
Principled update
2019-06-03 11:04:52 +02:00
parser_state.py
Improve ParserState
2020-10-10 20:26:29 +02:00
shader.py
Fix forward+single atlas failing to compile with just 1 light
2021-03-02 20:20:31 -03:00