armory/Sources/armory/logicnode/PlayActionNode.hx
2018-12-19 13:33:17 +01:00

27 lines
549 B
Haxe

package armory.logicnode;
import iron.object.Object;
class PlayActionNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
var object:Object = inputs[1].get();
var action:String = inputs[2].get();
var blendTime:Float = inputs[3].get();
if (object == null) return;
var animation = object.animation;
if (animation == null) animation = object.getParentArmature(object.name);
animation.play(action, function() {
runOutput(1);
}, blendTime);
runOutput(0);
}
}