internal
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Trace debugFloat on change
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2019-04-25 22:40:21 +02:00 |
navigation
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Separate physics module
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2017-09-30 00:32:06 +02:00 |
physics
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Attempt to fix rigid body scaling
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2019-02-12 12:33:43 +01:00 |
ArcBall.hx
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Fix DCE
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2017-08-10 14:10:37 +02:00 |
Character.hx
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Use prop for character trait
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2019-01-08 23:45:34 +01:00 |
FirstPersonController.hx
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Fix physics define
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2018-09-11 15:11:46 +02:00 |
FollowCamera.hx
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Merge faster math and skinning
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2018-08-28 13:50:52 +02:00 |
Macro.hx
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Macro prop
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2017-07-21 23:02:50 +02:00 |
NavAgent.hx
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Add Stop Agent node
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2018-05-15 23:30:47 +02:00 |
NavCrowd.hx
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Fix DCE
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2017-08-10 14:10:37 +02:00 |
NavMesh.hx
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Separate physics module
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2017-09-30 00:32:06 +02:00 |
PhysicsBreak.hx
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Compute dim for PhysicsBreak
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2019-01-10 11:12:41 +01:00 |
PhysicsDrag.hx
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Update Bullet Bindings For Physics Traits
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2018-12-20 16:45:56 -06:00 |
SimpleMoveObject.hx
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Merge faster math and skinning
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2018-08-28 13:50:52 +02:00 |
SimpleRotateObject.hx
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Cubemap bias test
|
2018-11-15 16:55:34 +01:00 |
SimpleScaleObject.hx
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Merge faster math and skinning
|
2018-08-28 13:50:52 +02:00 |
ThirdPersonController.hx
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Fix physics define
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2018-09-11 15:11:46 +02:00 |
VehicleBody.hx
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Update Bullet Bindings For Physics Traits
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2018-12-20 16:45:56 -06:00 |
VirtualGamepad.hx
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Virtual gamepad
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2018-01-24 14:40:43 +01:00 |
WalkNavigation.hx
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Use trait props instead of parameters
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2018-11-13 14:17:47 +01:00 |