csharplang/meetings/2017/LDM-2017-05-26.md
2017-06-19 17:05:19 -07:00

3.4 KiB

C# Language Design Notes for May 26, 2017

Agenda

  1. Native ints

Native ints

We would like to supply high-quality native-size integers. The best we have today is IntPtr, which lacks most operators and have a few behavioral weaknesses, including a suboptimal ToString implementation. Xamarin has introduced user-defined nint and nuint types for interop, but those can't completely do the trick; for instance, user-defined operators cannot distinguish between checked and unchecked contexts.

Options:

  1. Improve IntPtr with operators
  2. Add nint and nuint as a user defined struct (the Xamarin approach)
  3. Add nint and nuint to the language
    1. compile down to IntPtr and add an attribute to persist the additional type info in metadata
    2. project language-level types to new user defined structs
  4. A combo of 1 and 3

IntPtr has a few operators today; for instance + with int (which is checked on 32 bit and unchecked on 64 bit!), and some conversions.

The new structs in 3.2 look something like this:

struct NativeInt 
{ 
	public IntPtr Value;
	public override string ToString() { ... }
}
/// etc

But operators are implemented by the language, not as user-defined operators.

The difference between 3.1 and 3.2 is that with 3.2 at runtime we have different types, so we can have differentiated runtime behavior: ToString and reflection can tell them apart.

A downside is that operations that take ref IntPtr (like Interlocked.CompareExchange) wouldn't automatically take ref nint. Having the public mutable field would let things still work for people, and we could go through and add nint overloads over time to make it better.

This should be in mscorlib, but that takes time. Is there anything we can do to mitigate in the meantime? We could ship a nuget package etc, but there's some cost to that, including indefinite maintenance. But some of the people who would benefit from this will be in a terrible spot if we don't provide something.

We also need to deal with native float. There is no option to do 3.1 for floats; there is no IntPtr equivalent. So that one would need a framework type. However, we could probably live with that nfloat struct moving into the frameworks over time - other than Xamarin, which would add it faster for its interop scenarios.

With 3.1, if you consume a nint-attributed IntPtr with an old compiler, would it treat it as an intPtr? If that's the case then the code would subtly change behavior on compiler upgrade. Unfortunate! We could perhaps poison nint with ModReq so that they cannot be consumed by existing compilers, but now nint really is a different type, and requires separate overloads of methods that take it as a parameter.

Another option is to obsolete the user-defined operators on IntPtr, to drive people to use nint instead.

Objections to 3.2:

  • Adoption, where a separate struct would take a while to propagate (we feel we've mostly mitigated this)
  • We'll emit slightly less efficient and more verbose IL in a couple of cases
  • Needing new overloads for nint where there are IntPtr overloads today (or at least a conversion, and new overloads where there are ref IntPtr parameters).

Objection to 3.1:

  • No runtime distinction (reflection and ToString)
  • ToString happens all the time

Conclusion

We're torn, and evenly balanced on preferring 3.1 vs 3.2. Could maybe be convinced to 3.2 if we can solve how do existing users of IntPtr migrate.