csharplang/proposals/using.md
2018-07-13 15:05:57 -07:00

165 lines
5.6 KiB
Markdown

# "pattern-based using" and "using declarations"
## Summary
The language will add two need capabilities around the `using` statement in order to make resource
management simpler: `using` should recognize a disposable pattern in addition to `IDisposable` and add a `using`
declaration to the language.
## Motivation
The `using` statement is an effective tool for resource management today but it requires quite a
bit of ceremony. Methods that have a number of resources to manage can get syntactically bogged
down with a series of `using` statements. This syntax burden is enough that most coding style
guidelines explicitly have an exception around braces for this scenario.
The `using` declaration removes much of the ceremony here and gets C# on par with other languages
that include resource management blocks. Additionally the pattern-based `using` lets developers expand
the set of types that can participate here. In many cases removing the need to create wrapper types
that only exist to allow for a values use in a `using` statement.
Together these features allow developers to simplify and expand the scenarios where `using` can
be applied.
## Detailed Design
### using declaration
The language will allow for `using` to be added to a local variable declaration. Such a declaration
will have the same effect as declarating the variable in a `using` statement at the same location.
``` csharp
if (...) {
using FileStream f = new FileStream(@"C:\users\jaredpar\using.md");
// statements
}
// Equivalent to
if (...) {
using (FileStream f = new FileStream(@"C:\users\jaredpar\using.md")) {
// statements
}
}
```
The lifetime of a `using` local will extend to the end of the scope in which it is declared. The
`using` locals will then be disposed in the reverse order in which they are declared.
``` csharp
{
using var f1 = new FileStream("...");
using var f2 = new FileStream("..."), f3 = new FileStream("...");
...
// Dispose f3
// Dispose f2
// Dispose f1
}
```
There are no restrictions around `goto`, or any other control flow construct in the face of
a `using` declaration. Instead the code acts just as it would for the equivalent `using` statement:
``` csharp
{
using var f1 = new FileStream("...");
target:
using var f2 = new FileStream("...");
if (someCondition) {
// Causes f2 to be disposed but has no effect on f1
goto target;
}
}
```
A local declared in a `using` local declaration will be implicitly read-only. This matches the
behavior of locals declared in a `using` statement.
The language grammar for `using` declarations will be the following:
```
local-using-declaration:
using type using-declarators
using-declarators:
using-declarator
using-declarators , using-declarator
using-declarator:
identifier = expression
```
Restrictions around `using` declaration:
- May not appear directly inside a `case` label but instead must be within a block inside the
`case` label.
- May not appear as part of an `out` variable declaration.
- Must have an initializer for each declarator.
- The local type must be implicitly convertible to `IDisposable` or fulfill the `using` pattern.
### pattern-based using
The language will add the notion of a disposable pattern: that is a type which has an accessible
`Dispose` instance method. Types which fit the disposable pattern can participate in a `using`
statement or declaration without being required to implement `IDisposable`.
``` csharp
class Resource {
public void Dispose() { ... }
}
using (var r = new Resource()) {
// statements
}
```
This will allow developers to leverage `using` in a number of new scenarios:
- `ref struct`: These types can't implement interfaces today and hence can't participate in `using`
statements.
- Extension methods will allow developers to augment types in other assemblies to participate
in `using` statements.
In the situation where a type can be implicitly converted to `IDisposable` and also fits the
disposable pattern, then `IDisposable` will be preferred. While this takes the opposite approach
of `foreach` (pattern preferred over interface) it is necessary for backwards compatibility.
The same restrictions from a traditional `using` statement apply here as well: local variables
declared in the `using` are read-only, a `null` value will not cause an exception to be thrown,
etc ... The code generation will be different only in that there will not be a cast to
`IDisposable` before calling Dispose:
``` csharp
{
Resource r = new Resource();
try {
// statements
}
finally {
if (resource != null) resource.Dispose();
}
}
```
In order to fit the disposable pattern the `Dispose` method must be accessible, parameterless and have
a `void` return type. There are no other restrictions. This explicitly means that extension methods
can be used here.
## Considerations
### case labels without blocks
A `using declaration` is illegal directly inside a `case` label due to complications around its
actual lifetime. One potential solution is to simply give it the same lifetime as an `out var`
in the same location. It was deemed the extra complexity to the feature implementation and the
ease of the work around (just add a block to the `case` label) didn't justify taking this route.
## Future Expansions
### fixed locals
A `fixed` statement has all of the properties of `using` statements that motivated the ability
to have `using` locals. Consideration should be given to extending this feature to `fixed` locals
as well. The lifetime and ordering rules should apply equally well for `using` and `fixed` here.