* Add API diff between .NET Core 2.2 and .NET Core 3.0 preview1. * Only compare ref assemblies within M.NetCore.App rather than all impl assemblies from the repo. * Remove Microsoft.* namespaces and update heading.
3.9 KiB
3.9 KiB
System.Text
namespace System.Text {
+ public readonly struct Rune : IComparable<Rune>, IEquatable<Rune> {
+ public Rune(char ch);
+ public Rune(int value);
+ public Rune(uint value);
+ public bool IsAscii { get; }
+ public bool IsBmp { get; }
+ public int Plane { get; }
+ public static Rune ReplacementChar { get; }
+ public int Utf16SequenceLength { get; }
+ public int Utf8SequenceLength { get; }
+ public int Value { get; }
+ public int CompareTo(Rune other);
+ public override bool Equals(object obj);
+ public bool Equals(Rune other);
+ public override int GetHashCode();
+ public static double GetNumericValue(Rune value);
+ public static Rune GetRuneAt(string input, int index);
+ public static UnicodeCategory GetUnicodeCategory(Rune value);
+ public static bool IsControl(Rune value);
+ public static bool IsDigit(Rune value);
+ public static bool IsLetter(Rune value);
+ public static bool IsLetterOrDigit(Rune value);
+ public static bool IsLower(Rune value);
+ public static bool IsNumber(Rune value);
+ public static bool IsPunctuation(Rune value);
+ public static bool IsSeparator(Rune value);
+ public static bool IsSymbol(Rune value);
+ public static bool IsUpper(Rune value);
+ public static bool IsValid(int value);
+ public static bool IsValid(uint value);
+ public static bool IsWhiteSpace(Rune value);
+ public static bool operator ==(Rune left, Rune right);
+ public static explicit operator Rune (char ch);
+ public static explicit operator Rune (int value);
+ public static explicit operator Rune (uint value);
+ public static bool operator >(Rune left, Rune right);
+ public static bool operator >=(Rune left, Rune right);
+ public static bool operator !=(Rune left, Rune right);
+ public static bool operator <(Rune left, Rune right);
+ public static bool operator <=(Rune left, Rune right);
+ public static Rune ToLower(Rune value, CultureInfo culture);
+ public static Rune ToLowerInvariant(Rune value);
+ public override string ToString();
+ public static Rune ToUpper(Rune value, CultureInfo culture);
+ public static Rune ToUpperInvariant(Rune value);
+ public static bool TryCreate(char ch, out Rune result);
+ public static bool TryCreate(int value, out Rune result);
+ public static bool TryCreate(uint value, out Rune result);
+ public bool TryEncode(Span<char> destination, out int charsWritten);
+ public static bool TryGetRuneAt(string input, int index, out Rune value);
+ }
+ public ref struct SpanRuneEnumerator {
+ public Rune Current { get; }
+ public SpanRuneEnumerator GetEnumerator();
+ public bool MoveNext();
+ }
public sealed class StringBuilder : ISerializable {
+ public StringBuilder Append(ReadOnlyMemory<char> value);
+ public StringBuilder.ChunkEnumerator GetChunks();
+ public struct ChunkEnumerator {
+ public ReadOnlyMemory<char> Current { get; }
+ public StringBuilder.ChunkEnumerator GetEnumerator();
+ public bool MoveNext();
+ }
}
+ public struct StringRuneEnumerator : IDisposable, IEnumerable, IEnumerable<Rune>, IEnumerator, IEnumerator<Rune> {
+ public Rune Current { get; }
+ object System.Collections.IEnumerator.Current { get; }
+ public StringRuneEnumerator GetEnumerator();
+ public bool MoveNext();
+ IEnumerator<Rune> System.Collections.Generic.IEnumerable<System.Text.Rune>.GetEnumerator();
+ IEnumerator System.Collections.IEnumerable.GetEnumerator();
+ void System.Collections.IEnumerator.Reset();
+ void System.IDisposable.Dispose();
+ }
}