godot/.github/PULL_REQUEST_TEMPLATE.md

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<!--
Pull requests should always be made for the `master` branch first, as that's
where development happens and the source of all future stable release branches.
Relevant fixes are cherry-picked for stable branches as needed.
Do not create a pull request for stable branches unless the change is already
available in the `master` branch and it cannot be easily cherry-picked.
Alternatively, if the change is only relevant for that branch (e.g. rendering
fixes for the 3.2 branch).
-->