godot/doc/classes/NavigationRegion2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationRegion2D" inherits="Node2D" version="4.0">
<brief_description>
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A region of the 2D navigation map.
</brief_description>
<description>
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A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin].
[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
</description>
<tutorials>
</tutorials>
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationRegion2D] is enabled or disabled.
</member>
<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
</member>
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<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
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The [NavigationPolygon] resource to use.
</member>
</members>
</class>