godot/platform/osx/platform_osx_builders.py

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"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
def make_debug_osx(target, source, env):
if env["macports_clang"] != "no":
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
mpclangver = env["macports_clang"]
os.system(mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-dsymutil {0} -o {0}.dSYM".format(target[0]))
else:
os.system("dsymutil {0} -o {0}.dSYM".format(target[0]))
os.system("strip -u -r {0}".format(target[0]))
if __name__ == "__main__":
subprocess_main(globals())