godot/modules/mono/build_scripts/api_solution_build.py

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# Build the Godot API solution
import os
from SCons.Script import Dir
def build_api_solution(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env['module_dir']
solution_path = os.path.join(module_dir, 'glue/GodotSharp/GodotSharp.sln')
build_config = env['solution_build_config']
extra_msbuild_args = ['/p:NoWarn=1591'] # Ignore missing documentation warnings
from .solution_builder import build_solution
build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args)
# Copy targets
core_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharp', 'bin', build_config))
editor_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharpEditor', 'bin', build_config))
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
if not os.path.isdir(dst_dir):
assert not os.path.isfile(dst_dir)
os.makedirs(dst_dir)
def copy_target(target_path):
from shutil import copy
filename = os.path.basename(target_path)
src_path = os.path.join(core_src_dir, filename)
if not os.path.isfile(src_path):
src_path = os.path.join(editor_src_dir, filename)
copy(src_path, target_path)
for scons_target in target:
copy_target(str(scons_target))
def build(env_mono):
assert env_mono['tools']
target_filenames = [
'GodotSharp.dll', 'GodotSharp.pdb', 'GodotSharp.xml',
'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml'
]
depend_cmd = []
for build_config in ['Debug', 'Release']:
output_dir = Dir('#bin').abspath
editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config)
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution,
module_dir=os.getcwd(), solution_build_config=build_config)
env_mono.AlwaysBuild(cmd)
# Make the Release build of the API solution depend on the Debug build.
# We do this in order to prevent SCons from building them in parallel,
# which can freak out MSBuild. In many cases, one of the builds would
# hang indefinitely requiring a key to be pressed for it to continue.
depend_cmd = cmd
return depend_cmd