godot/modules/dlscript/register_types.cpp

71 lines
3.4 KiB
C++
Raw Normal View History

2016-06-26 16:02:15 +02:00
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
2016-06-26 16:02:15 +02:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "dl_script.h"
2016-06-26 16:02:15 +02:00
#include "io/resource_loader.h"
#include "io/resource_saver.h"
DLScriptLanguage *script_language_dl = NULL;
ResourceFormatLoaderDLScript *resource_loader_dl = NULL;
ResourceFormatSaverDLScript *resource_saver_dl = NULL;
//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL;
void register_dlscript_types() {
ClassDB::register_class<DLLibrary>();
ClassDB::register_class<DLScript>();
script_language_dl = memnew(DLScriptLanguage);
//script_language_gd->init();
ScriptServer::register_language(script_language_dl);
resource_loader_dl = memnew(ResourceFormatLoaderDLScript);
ResourceLoader::add_resource_format_loader(resource_loader_dl);
resource_saver_dl = memnew(ResourceFormatSaverDLScript);
ResourceSaver::add_resource_format_saver(resource_saver_dl);
// resource_loader_dllib=memnew( ResourceFormatLoaderDLLibrary );
// ResourceLoader::add_resource_format_loader(resource_loader_gd);
2016-06-26 16:02:15 +02:00
}
void unregister_dlscript_types() {
ScriptServer::unregister_language(script_language_dl);
if (script_language_dl)
memdelete(script_language_dl);
if (resource_loader_dl)
memdelete(resource_loader_dl);
if (resource_saver_dl)
memdelete(resource_saver_dl);
2016-06-26 16:02:15 +02:00
}