godot/tools/editor/project_export.h

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/*************************************************************************/
/* project_export.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROJECT_EXPORT_SETTINGS_H
#define PROJECT_EXPORT_SETTINGS_H
#include "scene/main/timer.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"
#include "scene/gui/label.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "scene/gui/option_button.h"
#include "scene/gui/empty_control.h"
#include "scene/gui/slider.h"
#include "tools/editor/editor_file_system.h"
#include "property_editor.h"
#include "editor_import_export.h"
class EditorNode;
class ProjectExportDialog : public ConfirmationDialog {
OBJ_TYPE( ProjectExportDialog, ConfirmationDialog );
public:
enum ExportAction {
ACTION_NONE,
ACTION_COPY,
ACTION_BUNDLE,
ACTION_MAX
};
static const char *da_string[ACTION_MAX];
private:
EditorNode *editor;
String expopt;
TabContainer *sections;
bool updating_tree;
AcceptDialog *error;
ConfirmationDialog *confirm;
Button *button_reload;
LineEdit *filters;
HBoxContainer *plat_errors;
Label *platform_error_string;
Tree * tree;
FileDialog *pck_export;
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FileDialog *file_export;
CheckButton *file_export_check;
LineEdit *file_export_password;
Button *button_export;
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String _delete_attempt;
bool updating;
void _tree_changed();
void _update_tree();
bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
void _rescan();
// void _confirmed();
void _scan_finished();
void _validate_platform();
///////////////////
Tree * platforms;
PropertyEditor *platform_options;
OptionButton *export_mode;
VBoxContainer *tree_vb;
VBoxContainer *image_vb;
OptionButton *image_action;
HSlider *image_quality;
SpinBox *image_shrink;
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Tree *image_formats;
Vector<TreeItem*> formats;
LineEdit *group_new_name;
HSlider *group_lossy_quality;
Label *group_new_name_error;
VBoxContainer *group_options;
Tree *groups;
SpinBox *group_shrink;
CheckButton *group_atlas;
OptionButton *group_image_action;
Button *group_add;
Tree *group_images;
LineEdit *group_images_filter;
Button *atlas_preview;
AcceptDialog *atlas_preview_dialog;
TextureFrame *atlas_preview_frame;
VBoxContainer *script_vbox;
OptionButton *script_mode;
LineEdit *script_key;
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void _export_mode_changed(int p_idx);
void _prop_edited(String what);
void _update_platform();
void _update_exporter();
void _platform_selected();
void _filters_edited(String what);
void _update_group_tree();
void _image_filter_changed(String);
bool _update_group_treef(TreeItem *p_parent,EditorFileSystemDirectory *p_dir,const Set<String>& p_extensions,const String& p_groups,const Map<StringName,int>& p_group_index);
void _group_item_edited();
void _group_atlas_preview();
void _quality_edited(float what);
void _image_export_edited(int what);
void _shrink_edited(float what);
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void _update_group_list();
void _select_group(const String& p_by_name);
String _get_selected_group();
void _update_group();
void _group_changed(Variant v);
void _group_selected();
void _group_add();
void _group_select_all();
void _group_select_none();
void _group_del(Object *item,int p_column, int p_button);
bool updating_script;
void _update_script();
void _script_edited(Variant v);
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void _export_action(const String& p_file);
void _export_action_pck(const String& p_file);
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void ok_pressed();
void custom_action(const String&);
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void _save_export_cfg();
void _format_toggled();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_selected_path() const;
Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
ProjectExportDialog(EditorNode *p_editor);
~ProjectExportDialog();
};
class EditorData;
class ProjectExport : public ConfirmationDialog {
OBJ_TYPE( ProjectExport, ConfirmationDialog );
EditorData *editor_data;
AcceptDialog *error;
Label *label;
OptionButton *export_preset;
public:
Error export_project(const String& p_preset);
void popup_export();
ProjectExport(EditorData* p_data);
};
#endif // PROJECT_EXPORT_SETTINGS_H