godot/thirdparty/thekla_atlas/nvmath/TypeSerialization.h

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// This code is in the public domain -- Ignacio Casta<74>o <castano@gmail.com>
#pragma once
#ifndef NV_MATH_TYPESERIALIZATION_H
#define NV_MATH_TYPESERIALIZATION_H
#include "nvmath.h"
namespace nv
{
class Stream;
class Vector2;
class Vector3;
class Vector4;
class Matrix;
class Quaternion;
class Basis;
class Box;
class Plane;
NVMATH_API Stream & operator<< (Stream & s, Vector2 & obj);
NVMATH_API Stream & operator<< (Stream & s, Vector3 & obj);
NVMATH_API Stream & operator<< (Stream & s, Vector4 & obj);
NVMATH_API Stream & operator<< (Stream & s, Matrix & obj);
NVMATH_API Stream & operator<< (Stream & s, Quaternion & obj);
NVMATH_API Stream & operator<< (Stream & s, Basis & obj);
NVMATH_API Stream & operator<< (Stream & s, Box & obj);
NVMATH_API Stream & operator<< (Stream & s, Plane & obj);
} // nv namespace
#endif // NV_MATH_TYPESERIALIZATION_H