godot/editor/icons/icon_ray_cast.svg

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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)" fill="#fc9c9c" fill-opacity=".99608">
<rect x="7" y="1037.4" width="2" height="9"/>
<path d="m4 1046.4h8l-4 5z" fill-rule="evenodd"/>
</g>
</svg>