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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BoxMesh" inherits= "PrimitiveMesh" version= "4.0" >
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<brief_description >
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Generate an axis-aligned box [PrimitiveMesh].
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</brief_description>
<description >
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Generate an axis-aligned box [PrimitiveMesh].
The box's UV layout is arranged in a 3× 2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
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[b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "size" type= "Vector3" setter= "set_size" getter= "get_size" default= "Vector3( 2, 2, 2 )" >
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Size of the box mesh.
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</member>
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<member name= "subdivide_depth" type= "int" setter= "set_subdivide_depth" getter= "get_subdivide_depth" default= "0" >
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Number of extra edge loops inserted along the Z axis.
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</member>
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<member name= "subdivide_height" type= "int" setter= "set_subdivide_height" getter= "get_subdivide_height" default= "0" >
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Number of extra edge loops inserted along the Y axis.
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</member>
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<member name= "subdivide_width" type= "int" setter= "set_subdivide_width" getter= "get_subdivide_width" default= "0" >
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Number of extra edge loops inserted along the X axis.
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</member>
</members>
<constants >
</constants>
</class>