godot/doc/classes/CollisionPolygon.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0-alpha">
<brief_description>
Editor-only class for defining a collision polygon in 3D space.
</brief_description>
<description>
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_depth" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_polygon" qualifiers="const">
<return type="PoolVector2Array">
</return>
<description>
</description>
</method>
<method name="is_disabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_depth">
<return type="void">
</return>
<argument index="0" name="depth" type="float">
</argument>
<description>
</description>
</method>
<method name="set_disabled">
<return type="void">
</return>
<argument index="0" name="disabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_polygon">
<return type="void">
</return>
<argument index="0" name="polygon" type="PoolVector2Array">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
Length that the resulting collision extends in either direction perpendicular to its polygon.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
If true, no collision will be produced.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
Array of vertices which define the polygon.
</member>
</members>
<constants>
</constants>
</class>