godot/doc/classes/DynamicFontData.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="DynamicFontData" inherits="Resource" category="Core" version="3.0-alpha">
<brief_description>
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Used with [DynamicFont] to describe the location of a font file.
</brief_description>
<description>
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Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_font_path" qualifiers="const">
<return type="String">
</return>
<description>
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Returns the font path.
</description>
</method>
<method name="set_font_path">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
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Sets the font path.
</description>
</method>
</methods>
<members>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path">
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The path to the vector font file.
</member>
</members>
<constants>
</constants>
</class>