godot/doc/classes/ImageTexture3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture3D" inherits="Texture3D" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="create">
<return type="int" enum="Error" />
<argument index="0" name="format" type="int" enum="Image.Format" />
<argument index="1" name="width" type="int" />
<argument index="2" name="height" type="int" />
<argument index="3" name="depth" type="int" />
<argument index="4" name="use_mipmaps" type="bool" />
<argument index="5" name="data" type="Image[]" />
<description>
</description>
</method>
<method name="update">
<return type="void" />
<argument index="0" name="data" type="Image[]" />
<description>
</description>
</method>
</methods>
</class>