godot/doc/classes/VisualShaderNodeTransformDecompose.xml

12 lines
442 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 02:03:48 +01:00
<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" version="4.0">
<brief_description>
2020-05-03 10:27:36 +02:00
Decomposes a [Transform3D] into four [Vector3]s within the visual shader graph.
</brief_description>
<description>
Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] values, one from each row of the matrix.
</description>
<tutorials>
</tutorials>
</class>