godot/editor/io_plugins/editor_bitmask_import_plugin.h

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2016-06-05 20:11:57 +02:00
#ifndef EDITOR_BITMASK_IMPORT_PLUGIN_H
#define EDITOR_BITMASK_IMPORT_PLUGIN_H
#include "editor/editor_import_export.h"
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#include "scene/resources/font.h"
class EditorNode;
class EditorBitMaskImportDialog;
class EditorBitMaskImportPlugin : public EditorImportPlugin {
OBJ_TYPE(EditorBitMaskImportPlugin, EditorImportPlugin);
EditorBitMaskImportDialog *dialog;
public:
static EditorBitMaskImportPlugin *singleton;
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String& p_from = "");
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
virtual void reimport_multiple_files(const Vector<String>& p_list);
virtual bool can_reimport_multiple_files() const;
EditorBitMaskImportPlugin(EditorNode* p_editor);
};
class EditorBitMaskExportPlugin : public EditorExportPlugin {
OBJ_TYPE(EditorBitMaskExportPlugin, EditorExportPlugin);
public:
EditorBitMaskExportPlugin();
};
#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H