godot/thirdparty/libvpx/vp8/common/mbpitch.c

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/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "blockd.h"
void vp8_setup_block_dptrs(MACROBLOCKD *x)
{
int r, c;
for (r = 0; r < 4; r++)
{
for (c = 0; c < 4; c++)
{
x->block[r*4+c].predictor = x->predictor + r * 4 * 16 + c * 4;
}
}
for (r = 0; r < 2; r++)
{
for (c = 0; c < 2; c++)
{
x->block[16+r*2+c].predictor = x->predictor + 256 + r * 4 * 8 + c * 4;
}
}
for (r = 0; r < 2; r++)
{
for (c = 0; c < 2; c++)
{
x->block[20+r*2+c].predictor = x->predictor + 320 + r * 4 * 8 + c * 4;
}
}
for (r = 0; r < 25; r++)
{
x->block[r].qcoeff = x->qcoeff + r * 16;
x->block[r].dqcoeff = x->dqcoeff + r * 16;
x->block[r].eob = x->eobs + r;
}
}
void vp8_build_block_doffsets(MACROBLOCKD *x)
{
int block;
for (block = 0; block < 16; block++) /* y blocks */
{
x->block[block].offset =
(block >> 2) * 4 * x->dst.y_stride + (block & 3) * 4;
}
for (block = 16; block < 20; block++) /* U and V blocks */
{
x->block[block+4].offset =
x->block[block].offset =
((block - 16) >> 1) * 4 * x->dst.uv_stride + (block & 1) * 4;
}
}