godot/doc/classes/Joint.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint" inherits="Spatial" category="Core" version="3.1">
<brief_description>
Base class for all 3D joints
</brief_description>
<description>
All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
If [code]true[/code] the two bodies of the nodes are not able to collide with each other.
</member>
<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
The [Node], the first side of the Joint attaches to.
</member>
<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
The [Node], the second side of the Joint attaches to.
</member>
<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
The order in which the solver is executed compared to the other [Joints], the lower, the earlier.
</member>
</members>
<constants>
</constants>
</class>