godot/platform/javascript/package.json

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{
"name": "godot",
"private": true,
"version": "1.0.0",
"description": "Linting setup for Godot's HTML5 platform code",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules",
"lint:engine": "eslint \"js/engine/*.js\" --no-eslintrc -c .eslintrc.engine.js",
"lint:libs": "eslint \"js/libs/*.js\" --no-eslintrc -c .eslintrc.libs.js",
"lint:modules": "eslint \"../../modules/**/*.js\" --no-eslintrc -c .eslintrc.libs.js",
"format": "npm run format:engine && npm run format:libs && npm run format:modules",
"format:engine": "npm run lint:engine -- --fix",
"format:libs": "npm run lint:libs -- --fix",
"format:modules": "npm run lint:modules -- --fix"
},
"author": "Godot Engine contributors",
"license": "MIT",
"devDependencies": {
"eslint": "^7.9.0",
"eslint-config-airbnb-base": "^14.2.0",
"eslint-plugin-import": "^2.22.0"
}
}