godot/doc/classes/Marshalls.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Marshalls" inherits="Reference" category="Core" version="3.1">
<brief_description>
Data transformation (marshalling) and encoding helpers.
</brief_description>
<description>
Provides data transformation and encoding utility functions.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="base64_to_raw">
<return type="PoolByteArray">
</return>
<argument index="0" name="base64_str" type="String">
</argument>
<description>
Return [PoolByteArray] of a given base64 encoded String.
</description>
</method>
<method name="base64_to_utf8">
<return type="String">
</return>
<argument index="0" name="base64_str" type="String">
</argument>
<description>
Return utf8 String of a given base64 encoded String.
</description>
</method>
<method name="base64_to_variant">
<return type="Variant">
</return>
<argument index="0" name="base64_str" type="String">
</argument>
<description>
Return [Variant] of a given base64 encoded String.
</description>
</method>
<method name="raw_to_base64">
<return type="String">
</return>
<argument index="0" name="array" type="PoolByteArray">
</argument>
<description>
Return base64 encoded String of a given [PoolByteArray].
</description>
</method>
<method name="utf8_to_base64">
<return type="String">
</return>
<argument index="0" name="utf8_str" type="String">
</argument>
<description>
Return base64 encoded String of a given utf8 String.
</description>
</method>
<method name="variant_to_base64">
<return type="String">
</return>
<argument index="0" name="variant" type="Variant">
</argument>
<description>
Return base64 encoded String of a given [Variant].
</description>
</method>
</methods>
<constants>
</constants>
</class>