2015-11-08 23:53:58 +01:00
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#include "tools/editor/editor_import_export.h"
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class EditorExportPlatformWindows : public EditorExportPlatformPC {
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OBJ_TYPE( EditorExportPlatformWindows,EditorExportPlatformPC );
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private:
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String icon_ico;
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String icon_png;
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bool icon16;
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bool icon32;
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bool icon48;
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bool icon64;
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bool icon128;
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bool icon256;
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String company_name;
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String file_description;
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String product_name;
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String legal_copyright;
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String version_text;
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int version_major;
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int version_minor;
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bool set_godot_version;
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void store_16(DVector<uint8_t>& vector, uint16_t value); ///< store 16 bits uint
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void store_32(DVector<uint8_t>& vector, uint32_t value); ///< store 32 bits uint
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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static String (*_add_resrc_func)(const char*,int,int,String&,String&,String&,String&,String&,String&,DVector<uint8_t>&);
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Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false);
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EditorExportPlatformWindows();
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};
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2014-02-10 02:10:30 +01:00
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void register_windows_exporter();
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