godot/modules/visual_script/doc_classes/VisualScriptSelf.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
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Outputs a reference to the current instance.
</brief_description>
<description>
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Provides a reference to the node running the visual script.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (object): [code]instance[/code]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>