godot/scene/resources/color_ramp.cpp

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/*
* color_ramp.h
*/
#include "color_ramp.h"
//setter and getter names for property serialization
#define COLOR_RAMP_GET_OFFSETS "get_offsets"
#define COLOR_RAMP_GET_COLORS "get_colors"
#define COLOR_RAMP_SET_OFFSETS "set_offsets"
#define COLOR_RAMP_SET_COLORS "set_colors"
ColorRamp::ColorRamp() {
//Set initial color ramp transition from black to white
points.resize(2);
points[0].color = Color(0,0,0,1);
points[0].offset = 0;
points[1].color = Color(1,1,1,1);
points[1].offset = 1;
is_sorted = true;
}
ColorRamp::~ColorRamp() {
}
void ColorRamp::_bind_methods() {
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_OFFSETS,"offsets"),&ColorRamp::set_offsets);
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_OFFSETS),&ColorRamp::get_offsets);
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_COLORS,"colors"),&ColorRamp::set_colors);
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_COLORS),&ColorRamp::get_colors);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"offsets"),_SCS(COLOR_RAMP_SET_OFFSETS),_SCS(COLOR_RAMP_GET_OFFSETS) );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"colors"),_SCS(COLOR_RAMP_SET_COLORS),_SCS(COLOR_RAMP_GET_COLORS) );
}
Vector<float> ColorRamp::get_offsets() const {
Vector<float> offsets;
offsets.resize(points.size());
for(int i = 0; i < points.size(); i++)
{
offsets[i] = points[i].offset;
}
return offsets;
}
Vector<Color> ColorRamp::get_colors() const {
Vector<Color> colors;
colors.resize(points.size());
for(int i = 0; i < points.size(); i++)
{
colors[i] = points[i].color;
}
return colors;
}
void ColorRamp::set_offsets(const Vector<float>& p_offsets) {
points.resize(p_offsets.size());
for(int i = 0; i < points.size(); i++)
{
points[i].offset = p_offsets[i];
}
is_sorted = false;
}
void ColorRamp::set_colors(const Vector<Color>& p_colors) {
if(points.size()<p_colors.size())
is_sorted = false;
points.resize(p_colors.size());
for(int i = 0; i < points.size(); i++)
{
points[i].color = p_colors[i];
}
}
Vector<ColorRamp::Point>& ColorRamp::get_points() {
return points;
}
void ColorRamp::set_points(Vector<ColorRamp::Point>& p_points) {
points = p_points;
is_sorted = false;
}
void ColorRamp::set_offset(int pos, const float offset) {
if(points.size() <= pos)
points.resize(pos + 1);
points[pos].offset = offset;
is_sorted = false;
}
float ColorRamp::get_offset(int pos) const {
if(points.size() > pos)
return points[pos].offset;
return 0; //TODO: Maybe throw some error instead?
}
void ColorRamp::set_color(int pos, const Color& color) {
if(points.size() <= pos)
{
points.resize(pos + 1);
is_sorted = false;
}
points[pos].color = color;
}
Color ColorRamp::get_color(int pos) const {
if(points.size() > pos)
return points[pos].color;
return Color(0,0,0,1); //TODO: Maybe throw some error instead?
}
int ColorRamp::get_points_count() const {
return points.size();
}