godot/scene/2d/canvas_modulate.cpp

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#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_CANVAS) {
if (is_visible()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
add_to_group("_canvas_modulate_"+itos(get_canvas().get_id()));
}
} else if (p_what==NOTIFICATION_EXIT_CANVAS) {
if (is_visible()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
remove_from_group("_canvas_modulate_"+itos(get_canvas().get_id()));
}
} else if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
if (is_visible()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
add_to_group("_canvas_modulate_"+itos(get_canvas().get_id()));
} else {
VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
remove_from_group("_canvas_modulate_"+itos(get_canvas().get_id()));
}
update_configuration_warning();
}
}
void CanvasModulate::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color);
ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
}
void CanvasModulate::set_color(const Color& p_color){
color=p_color;
if (is_inside_tree()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
}
}
Color CanvasModulate::get_color() const {
return color;
}
String CanvasModulate::get_configuration_warning() const {
if (!is_visible() || !is_inside_tree())
return String();
List<Node*> nodes;
get_tree()->get_nodes_in_group("_canvas_modulate_"+itos(get_canvas().get_id()),&nodes);
if (nodes.size()>1) {
return TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
}
return String();
}
CanvasModulate::CanvasModulate()
{
color=Color(1,1,1,1);
}
CanvasModulate::~CanvasModulate()
{
}