godot/servers/visual/rasterizer_rd/shaders/SCsub

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#!/usr/bin/env python
Import('env')
if 'RD_GLSL' in env['BUILDERS']:
env.RD_GLSL('canvas.glsl');
env.RD_GLSL('canvas_occlusion.glsl');
env.RD_GLSL('blur.glsl');
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env.RD_GLSL('cubemap_roughness.glsl');
env.RD_GLSL('scene_forward.glsl');
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env.RD_GLSL('sky.glsl');