godot/scene/3d/camera.cpp

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/*************************************************************************/
/* camera.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "camera.h"
#include "collision_object.h"
#include "core/engine.h"
#include "core/math/camera_matrix.h"
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#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
void Camera::_update_audio_listener_state() {
}
void Camera::_request_camera_update() {
_update_camera();
}
void Camera::_update_camera_mode() {
force_change = true;
switch (mode) {
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case PROJECTION_PERSPECTIVE: {
set_perspective(fov, near, far);
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} break;
case PROJECTION_ORTHOGONAL: {
set_orthogonal(size, near, far);
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} break;
case PROJECTION_FRUSTUM: {
set_frustum(size, frustum_offset, near, far);
} break;
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}
}
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void Camera::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
if (mode != PROJECTION_PERSPECTIVE) {
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p_property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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} else if (p_property.name == "size") {
if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "frustum_offset") {
if (mode != PROJECTION_FRUSTUM) {
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p_property.usage = PROPERTY_USAGE_NOEDITOR;
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}
}
}
void Camera::_update_camera() {
if (!is_inside_tree())
return;
VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
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// here goes listener stuff
/*
if (viewport_ptr && is_inside_scene() && is_current())
get_viewport()->_camera_transform_changed_notify();
*/
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if (get_tree()->is_node_being_edited(this) || !is_current())
return;
get_viewport()->_camera_transform_changed_notify();
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if (get_world().is_valid()) {
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get_world()->_update_camera(this);
}
}
void Camera::_notification(int p_what) {
switch (p_what) {
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case NOTIFICATION_ENTER_WORLD: {
// Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
viewport = get_viewport();
ERR_FAIL_COND(!viewport);
bool first_camera = viewport->_camera_add(this);
if (current || first_camera)
viewport->_camera_set(this);
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
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} break;
case NOTIFICATION_EXIT_WORLD: {
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if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
clear_current();
current = true; //keep it true
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} else {
current = false;
}
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}
if (viewport) {
viewport->_camera_remove(this);
viewport = NULL;
}
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} break;
case NOTIFICATION_BECAME_CURRENT: {
if (viewport) {
viewport->find_world()->_register_camera(this);
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}
} break;
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
viewport->find_world()->_remove_camera(this);
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}
} break;
}
}
Transform Camera::get_camera_transform() const {
Transform tr = get_global_transform().orthonormalized();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
return tr;
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}
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE)
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return;
fov = p_fovy_degrees;
near = p_z_near;
far = p_z_far;
mode = PROJECTION_PERSPECTIVE;
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VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
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update_gizmo();
force_change = false;
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}
void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL)
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return;
size = p_size;
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near = p_z_near;
far = p_z_far;
mode = PROJECTION_ORTHOGONAL;
force_change = false;
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VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
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update_gizmo();
}
void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM)
return;
size = p_size;
frustum_offset = p_offset;
near = p_z_near;
far = p_z_far;
mode = PROJECTION_FRUSTUM;
force_change = false;
VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
update_gizmo();
}
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void Camera::set_projection(Camera::Projection p_mode) {
if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
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mode = p_mode;
_update_camera_mode();
_change_notify();
}
}
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RID Camera::get_camera() const {
return camera;
};
void Camera::make_current() {
current = true;
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if (!is_inside_tree())
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return;
get_viewport()->_camera_set(this);
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//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera::clear_current(bool p_enable_next) {
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current = false;
if (!is_inside_tree())
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return;
if (get_viewport()->get_camera() == this) {
get_viewport()->_camera_set(NULL);
if (p_enable_next) {
get_viewport()->_camera_make_next_current(this);
}
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}
}
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void Camera::set_current(bool p_current) {
if (p_current) {
make_current();
} else {
clear_current();
}
}
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bool Camera::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
return get_viewport()->get_camera() == this;
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} else
return current;
}
bool Camera::_can_gizmo_scale() const {
return false;
}
Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
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Vector3 ray = project_local_ray_normal(p_pos);
return get_camera_transform().basis.xform(ray).normalized();
};
Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
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Vector3 ray;
if (mode == PROJECTION_ORTHOGONAL) {
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ray = Vector3(0, 0, -1);
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} else {
CameraMatrix cm;
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
float screen_w, screen_h;
cm.get_viewport_size(screen_w, screen_h);
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized();
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}
return ray;
};
Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
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if (mode == PROJECTION_PERSPECTIVE) {
return get_camera_transform().origin;
} else {
Vector2 pos = cpos / viewport_size;
float vsize, hsize;
if (keep_aspect == KEEP_WIDTH) {
vsize = size / viewport_size.aspect();
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hsize = size;
} else {
hsize = size * viewport_size.aspect();
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vsize = size;
}
Vector3 ray;
ray.x = pos.x * (hsize)-hsize / 2;
ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
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ray.z = -near;
ray = get_camera_transform().xform(ray);
return ray;
};
};
bool Camera::is_position_behind(const Vector3 &p_pos) const {
Transform t = get_global_transform();
Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
}
Vector<Vector3> Camera::get_near_plane_points() const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode == PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
else
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
Vector3 endpoints[8];
cm.get_endpoints(Transform(), endpoints);
Vector<Vector3> points;
points.push_back(Vector3());
for (int i = 0; i < 4; i++) {
points.push_back(endpoints[i + 4]);
}
return points;
}
Point2 Camera::unproject_position(const Vector3 &p_pos) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
if (mode == PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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else
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
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p = cm.xform4(p);
p.normal /= p.d;
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Point2 res;
res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
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return res;
}
Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
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if (p_z_depth == 0) {
return get_global_transform().origin;
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
if (mode == PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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else
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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Size2 vp_size;
cm.get_viewport_size(vp_size.x, vp_size.y);
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Vector2 point;
point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
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Vector3 p(point.x, point.y, -p_z_depth);
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return get_camera_transform().xform(p);
}
/*
void Camera::_camera_make_current(Node *p_camera) {
if (p_camera==this) {
VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
active=true;
} else {
if (active && p_camera==NULL) {
//detech camera because no one else will claim it
VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
}
active=false;
}
}
*/
void Camera::set_environment(const Ref<Environment> &p_environment) {
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environment = p_environment;
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if (environment.is_valid())
VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
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else
VS::get_singleton()->camera_set_environment(camera, RID());
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_update_camera_mode();
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}
Ref<Environment> Camera::get_environment() const {
return environment;
}
void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
keep_aspect = p_aspect;
VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
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_update_camera_mode();
_change_notify();
}
Camera::KeepAspect Camera::get_keep_aspect_mode() const {
return keep_aspect;
}
void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking == p_tracking)
return;
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
if (is_inside_tree()) {
velocity_tracker->reset(get_global_transform().origin);
}
}
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_update_camera_mode();
}
Camera::DopplerTracking Camera::get_doppler_tracking() const {
return doppler_tracking;
}
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void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position);
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
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ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov);
ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset);
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ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size);
ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection);
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ClassDB::bind_method(D_METHOD("set_projection"), &Camera::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset);
ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera::get_v_offset);
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
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ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera::get_camera);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
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ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
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BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
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}
float Camera::get_fov() const {
return fov;
}
float Camera::get_size() const {
return size;
}
float Camera::get_znear() const {
return near;
}
Vector2 Camera::get_frustum_offset() const {
return frustum_offset;
}
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float Camera::get_zfar() const {
return far;
}
Camera::Projection Camera::get_projection() const {
return mode;
}
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void Camera::set_fov(float p_fov) {
fov = p_fov;
_update_camera_mode();
_change_notify("fov");
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}
void Camera::set_size(float p_size) {
size = p_size;
_update_camera_mode();
_change_notify("size");
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}
void Camera::set_znear(float p_znear) {
near = p_znear;
_update_camera_mode();
}
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void Camera::set_frustum_offset(Vector2 p_offset) {
frustum_offset = p_offset;
_update_camera_mode();
}
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void Camera::set_zfar(float p_zfar) {
far = p_zfar;
_update_camera_mode();
}
void Camera::set_cull_mask(uint32_t p_layers) {
layers = p_layers;
VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
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_update_camera_mode();
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}
uint32_t Camera::get_cull_mask() const {
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return layers;
}
void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
ERR_FAIL_INDEX(p_layer, 32);
if (p_enable) {
set_cull_mask(layers | (1 << p_layer));
} else {
set_cull_mask(layers & (~(1 << p_layer)));
}
}
bool Camera::get_cull_mask_bit(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, 32, false);
return (layers & (1 << p_layer));
}
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Vector<Plane> Camera::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
if (mode == PROJECTION_PERSPECTIVE)
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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else
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
return cm.get_projection_planes(get_camera_transform());
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}
void Camera::set_v_offset(float p_offset) {
v_offset = p_offset;
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_update_camera();
}
float Camera::get_v_offset() const {
return v_offset;
}
void Camera::set_h_offset(float p_offset) {
h_offset = p_offset;
_update_camera();
}
float Camera::get_h_offset() const {
return h_offset;
}
Vector3 Camera::get_doppler_tracked_velocity() const {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
return velocity_tracker->get_tracked_linear_velocity();
} else {
return Vector3();
}
}
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Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
size = 1;
fov = 0;
frustum_offset = Vector2();
near = 0;
far = 0;
current = false;
viewport = NULL;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
set_perspective(70.0, 0.05, 100.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
h_offset = 0;
VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
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//active=false;
velocity_tracker.instance();
doppler_tracking = DOPPLER_TRACKING_DISABLED;
set_notify_transform(true);
set_disable_scale(true);
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}
Camera::~Camera() {
VisualServer::get_singleton()->free(camera);
}
////////////////////////////////////////
void ClippedCamera::set_margin(float p_margin) {
margin = p_margin;
}
float ClippedCamera::get_margin() const {
return margin;
}
void ClippedCamera::set_process_mode(ProcessMode p_mode) {
if (process_mode == p_mode) {
return;
}
process_mode = p_mode;
set_process_internal(process_mode == CLIP_PROCESS_IDLE);
set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
}
ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
return process_mode;
}
Transform ClippedCamera::get_camera_transform() const {
Transform t = Camera::get_camera_transform();
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
void ClippedCamera::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
Spatial *parent = Object::cast_to<Spatial>(get_parent());
if (!parent) {
return;
}
PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state();
ERR_FAIL_COND(!dspace); // most likely physics set to threads
Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
Vector3 cam_pos = get_global_transform().origin;
Vector3 parent_pos = parent->get_global_transform().origin;
Plane parent_plane(parent_pos, cam_fw);
if (parent_plane.is_point_over(cam_pos)) {
//cam is beyond parent plane
return;
}
Vector3 ray_from = parent_plane.project(cam_pos);
clip_offset = 0; //reset by defau;t
{ //check if points changed
Vector<Vector3> local_points = get_near_plane_points();
bool all_equal = true;
for (int i = 0; i < 5; i++) {
if (points[i] != local_points[i]) {
all_equal = false;
break;
}
}
if (!all_equal) {
PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points);
points = local_points;
}
}
Transform xf = get_global_transform();
xf.origin = ray_from;
xf.orthonormalize();
float csafe, cunsafe;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
}
_update_camera();
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
update_gizmo();
}
}
void ClippedCamera::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
}
uint32_t ClippedCamera::get_collision_mask() const {
return collision_mask;
}
void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
else
mask &= ~(1 << p_bit);
set_collision_mask(mask);
}
bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
void ClippedCamera::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
void ClippedCamera::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
if (!co)
return;
add_exception_rid(co->get_rid());
}
void ClippedCamera::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
void ClippedCamera::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
if (!co)
return;
remove_exception_rid(co->get_rid());
}
void ClippedCamera::clear_exceptions() {
exclude.clear();
}
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float ClippedCamera::get_clip_offset() const {
return clip_offset;
}
void ClippedCamera::set_clip_to_areas(bool p_clip) {
clip_to_areas = p_clip;
}
bool ClippedCamera::is_clip_to_areas_enabled() const {
return clip_to_areas;
}
void ClippedCamera::set_clip_to_bodies(bool p_clip) {
clip_to_bodies = p_clip;
}
bool ClippedCamera::is_clip_to_bodies_enabled() const {
return clip_to_bodies;
}
void ClippedCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
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ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Clip To", "clip_to");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
}
ClippedCamera::ClippedCamera() {
margin = 0;
clip_offset = 0;
process_mode = CLIP_PROCESS_PHYSICS;
set_physics_process_internal(true);
collision_mask = 1;
set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
points.resize(5);
pyramid_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
clip_to_areas = false;
clip_to_bodies = true;
}
ClippedCamera::~ClippedCamera() {
PhysicsServer::get_singleton()->free(pyramid_shape);
}