godot/drivers/openssl/register_openssl.cpp

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#include "register_openssl.h"
#include "stream_peer_openssl.h"
#ifdef OPENSSL_ENABLED
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void register_openssl() {
ObjectTypeDB::register_type<StreamPeerOpenSSL>();
StreamPeerOpenSSL::initialize_ssl();
}
void unregister_openssl() {
StreamPeerOpenSSL::finalize_ssl();
}
#endif