godot/tools/editor/editor_audio_buses.h

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#ifndef EDITORAUDIOBUSES_H
#define EDITORAUDIOBUSES_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/slider.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
class EditorAudioBuses;
class EditorAudioBus : public PanelContainer {
GDCLASS( EditorAudioBus, PanelContainer )
bool prev_active;
float peak_l;
float peak_r;
Ref<Texture> disabled_vu;
LineEdit *track_name;
VSlider *slider;
TextureProgress *vu_l;
TextureProgress *vu_r;
TextureRect *scale;
OptionButton *send;
PopupMenu *effect_options;
PopupMenu *delete_popup;
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PopupMenu *delete_effect_popup;
Button *solo;
Button *mute;
Button *bypass;
Tree *effects;
bool updating_bus;
void _gui_input(const InputEvent& p_event);
void _delete_pressed(int p_option);
void _name_changed(const String& p_new_name);
void _name_focus_exit() { _name_changed(track_name->get_text()); }
void _volume_db_changed(float p_db);
void _solo_toggled();
void _mute_toggled();
void _bypass_toggled();
void _send_selected(int p_which);
void _effect_edited();
void _effect_add(int p_which);
void _effect_selected();
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void _delete_effect_pressed(int p_option);
void _effect_rmb(const Vector2& p_pos);
virtual Variant get_drag_data(const Point2& p_point);
virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
virtual void drop_data(const Point2& p_point,const Variant& p_data);
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
friend class EditorAudioBuses;
EditorAudioBuses *buses;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void update_bus();
void update_send();
EditorAudioBus(EditorAudioBuses *p_buses=NULL);
};
class EditorAudioBusDrop : public Panel {
GDCLASS(EditorAudioBusDrop,Panel);
virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
virtual void drop_data(const Point2& p_point,const Variant& p_data);
protected:
static void _bind_methods();
public:
EditorAudioBusDrop();
};
class EditorAudioBuses : public VBoxContainer {
GDCLASS(EditorAudioBuses,VBoxContainer)
HBoxContainer *top_hb;
Button *add;
ToolButton *buses;
ToolButton *groups;
ScrollContainer *bus_scroll;
HBoxContainer *bus_hb;
ScrollContainer *group_scroll;
HBoxContainer *group_hb;
EditorAudioBusDrop *drop_end;
void _add_bus();
void _update_buses();
void _update_bus(int p_index);
void _update_sends();
void _delete_bus(Object* p_which);
void _request_drop_end();
void _drop_at_index(int p_bus,int p_index);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static void register_editor();
EditorAudioBuses();
};
#endif // EDITORAUDIOBUSES_H