godot/doc/classes/CheckBox.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CheckBox" inherits="Button" category="Core" version="3.0.7">
<brief_description>
Binary choice user interface widget.
</brief_description>
<description>
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A checkbox allows the user to make a binary choice (choosing only one of two possible options), for example Answer 'yes' or 'no'.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
<theme_items>
<theme_item name="check_vadjust" type="int">
</theme_item>
<theme_item name="checked" type="Texture">
</theme_item>
<theme_item name="disabled" type="StyleBox">
</theme_item>
<theme_item name="focus" type="StyleBox">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color">
</theme_item>
<theme_item name="font_color_disabled" type="Color">
</theme_item>
<theme_item name="font_color_hover" type="Color">
</theme_item>
<theme_item name="font_color_pressed" type="Color">
</theme_item>
<theme_item name="hover" type="StyleBox">
</theme_item>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="normal" type="StyleBox">
</theme_item>
<theme_item name="pressed" type="StyleBox">
</theme_item>
<theme_item name="radio_checked" type="Texture">
</theme_item>
<theme_item name="radio_unchecked" type="Texture">
</theme_item>
<theme_item name="unchecked" type="Texture">
</theme_item>
</theme_items>
</class>