godot/thirdparty/icu4c/common/utrie2_impl.h

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
* Copyright (C) 2001-2008, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
* file name: utrie2_impl.h
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2008sep26 (split off from utrie2.c)
* created by: Markus W. Scherer
*
* Definitions needed for both runtime and builder code for UTrie2,
* used by utrie2.c and utrie2_builder.c.
*/
#ifndef __UTRIE2_IMPL_H__
#define __UTRIE2_IMPL_H__
#ifdef UCPTRIE_DEBUG
#include "unicode/umutablecptrie.h"
#endif
#include "utrie2.h"
/* Public UTrie2 API implementation ----------------------------------------- */
/*
* These definitions are mostly needed by utrie2.cpp,
* but also by utrie2_serialize() and utrie2_swap().
*/
// UTrie2 signature values, in platform endianness and opposite endianness.
// The UTrie2 signature ASCII byte values spell "Tri2".
#define UTRIE2_SIG 0x54726932
#define UTRIE2_OE_SIG 0x32697254
/**
* Trie data structure in serialized form:
*
* UTrie2Header header;
* uint16_t index[header.index2Length];
* uint16_t data[header.shiftedDataLength<<2]; -- or uint32_t data[...]
* @internal
*/
typedef struct UTrie2Header {
/** "Tri2" in big-endian US-ASCII (0x54726932) */
uint32_t signature;
/**
* options bit field:
* 15.. 4 reserved (0)
* 3.. 0 UTrie2ValueBits valueBits
*/
uint16_t options;
/** UTRIE2_INDEX_1_OFFSET..UTRIE2_MAX_INDEX_LENGTH */
uint16_t indexLength;
/** (UTRIE2_DATA_START_OFFSET..UTRIE2_MAX_DATA_LENGTH)>>UTRIE2_INDEX_SHIFT */
uint16_t shiftedDataLength;
/** Null index and data blocks, not shifted. */
uint16_t index2NullOffset, dataNullOffset;
/**
* First code point of the single-value range ending with U+10ffff,
* rounded up and then shifted right by UTRIE2_SHIFT_1.
*/
uint16_t shiftedHighStart;
} UTrie2Header;
/**
* Constants for use with UTrie2Header.options.
* @internal
*/
enum {
/** Mask to get the UTrie2ValueBits valueBits from options. */
UTRIE2_OPTIONS_VALUE_BITS_MASK=0xf
};
/* Building a trie ---------------------------------------------------------- */
/*
* These definitions are mostly needed by utrie2_builder.c, but also by
* utrie2_get32() and utrie2_enum().
*/
enum {
/**
* At build time, leave a gap in the index-2 table,
* at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table
* and the supplementary index-1 table.
* Round up to UTRIE2_INDEX_2_BLOCK_LENGTH for proper compacting.
*/
UNEWTRIE2_INDEX_GAP_OFFSET=UTRIE2_INDEX_2_BMP_LENGTH,
UNEWTRIE2_INDEX_GAP_LENGTH=
((UTRIE2_UTF8_2B_INDEX_2_LENGTH+UTRIE2_MAX_INDEX_1_LENGTH)+UTRIE2_INDEX_2_MASK)&
~UTRIE2_INDEX_2_MASK,
/**
* Maximum length of the build-time index-2 array.
* Maximum number of Unicode code points (0x110000) shifted right by UTRIE2_SHIFT_2,
* plus the part of the index-2 table for lead surrogate code points,
* plus the build-time index gap,
* plus the null index-2 block.
*/
UNEWTRIE2_MAX_INDEX_2_LENGTH=
(0x110000>>UTRIE2_SHIFT_2)+
UTRIE2_LSCP_INDEX_2_LENGTH+
UNEWTRIE2_INDEX_GAP_LENGTH+
UTRIE2_INDEX_2_BLOCK_LENGTH,
UNEWTRIE2_INDEX_1_LENGTH=0x110000>>UTRIE2_SHIFT_1
};
/**
* Maximum length of the build-time data array.
* One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block,
* plus values for the 0x400 surrogate code units.
*/
#define UNEWTRIE2_MAX_DATA_LENGTH (0x110000+0x40+0x40+0x400)
/*
* Build-time trie structure.
*
* Just using a boolean flag for "repeat use" could lead to data array overflow
* because we would not be able to detect when a data block becomes unused.
* It also leads to orphan data blocks that are kept through serialization.
*
* Need to use reference counting for data blocks,
* and allocDataBlock() needs to look for a free block before increasing dataLength.
*
* This scheme seems like overkill for index-2 blocks since the whole index array is
* preallocated anyway (unlike the growable data array).
* Just allocating multiple index-2 blocks as needed.
*/
struct UNewTrie2 {
int32_t index1[UNEWTRIE2_INDEX_1_LENGTH];
int32_t index2[UNEWTRIE2_MAX_INDEX_2_LENGTH];
uint32_t *data;
#ifdef UCPTRIE_DEBUG
UMutableCPTrie *t3;
#endif
uint32_t initialValue, errorValue;
int32_t index2Length, dataCapacity, dataLength;
int32_t firstFreeBlock;
int32_t index2NullOffset, dataNullOffset;
UChar32 highStart;
UBool isCompacted;
/**
* Multi-purpose per-data-block table.
*
* Before compacting:
*
* Per-data-block reference counters/free-block list.
* 0: unused
* >0: reference counter (number of index-2 entries pointing here)
* <0: next free data block in free-block list
*
* While compacting:
*
* Map of adjusted indexes, used in compactData() and compactIndex2().
* Maps from original indexes to new ones.
*/
int32_t map[UNEWTRIE2_MAX_DATA_LENGTH>>UTRIE2_SHIFT_2];
};
#endif