godot/thirdparty/libvpx/vpx_ports/msvc.h

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/*
* Copyright (c) 2015 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_PORTS_MSVC_H_
#define VPX_PORTS_MSVC_H_
#ifdef _MSC_VER
#include "./vpx_config.h"
# if _MSC_VER < 1900 // VS2015 provides snprintf
# define snprintf _snprintf
# endif // _MSC_VER < 1900
#if _MSC_VER < 1800 // VS2013 provides round
#include <math.h>
static INLINE double round(double x) {
if (x < 0)
return ceil(x - 0.5);
else
return floor(x + 0.5);
}
#endif // _MSC_VER < 1800
#endif // _MSC_VER
#endif // VPX_PORTS_MSVC_H_