godot/modules/gdscript/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
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env_gdscript = env_modules.Clone()
env_gdscript.add_source_files(env.modules_sources, "*.cpp")
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if env["tools"]:
env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
# Those two modules are required for the language server protocol
if env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]:
env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp")
else:
# Using a define in the disabled case, to avoid having an extra define
# in regular builds where all modules are enabled.
env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"])
if env["tests"]:
env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"])
env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp")