godot/scene/gui/input_action.h

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#ifndef INPUTACTION_H
#define INPUTACTION_H
#include "resource.h"
class ShortCut : public Resource {
OBJ_TYPE(ShortCut, Resource);
InputEvent shortcut;
protected:
static void _bind_methods();
public:
void set_shortcut(const InputEvent &p_shortcut);
InputEvent get_shortcut() const;
bool is_shortcut(const InputEvent &p_Event) const;
bool is_valid() const;
String get_as_text() const;
ShortCut();
};
#endif // INPUTACTION_H