168 lines
5.7 KiB
C
168 lines
5.7 KiB
C
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/*************************************************************************/
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/* editor_scene_import_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_SCENE_IMPORT_PLUGIN_H
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#define EDITOR_SCENE_IMPORT_PLUGIN_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/mesh.h"
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#include "tools/editor/editor_file_system.h"
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#include "tools/editor/editor_dir_dialog.h"
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#include "tools/editor/editor_import_export.h"
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#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
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#include "scene/resources/animation.h"
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class EditorNode;
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class EditorSceneImportDialog;
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class EditorSceneImporter : public Reference {
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OBJ_TYPE(EditorSceneImporter,Reference );
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public:
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enum ImportFlags {
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IMPORT_SCENE=1,
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IMPORT_ANIMATION=2,
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IMPORT_ANIMATION_DETECT_LOOP=4,
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IMPORT_ANIMATION_OPTIMIZE=8,
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IMPORT_GENERATE_TANGENT_ARRAYS=16,
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IMPORT_FAIL_ON_MISSING_DEPENDENCIES=128
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};
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virtual uint32_t get_import_flags() const=0;
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virtual void get_extensions(List<String> *r_extensions) const=0;
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virtual Node* import_scene(const String& p_path,uint32_t p_flags,Error* r_err=NULL)=0;
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virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags)=0;
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EditorSceneImporter();
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};
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/////////////////////////////////////////
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//Plugin for post processing scenes or images
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class EditorScenePostImport : public Reference {
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OBJ_TYPE(EditorScenePostImport,Reference );
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protected:
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static void _bind_methods();
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public:
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virtual Error post_import(Node* p_scene);
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EditorScenePostImport();
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};
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class EditorSceneImportPlugin : public EditorImportPlugin {
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OBJ_TYPE(EditorSceneImportPlugin,EditorImportPlugin);
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EditorSceneImportDialog *dialog;
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Vector<Ref<EditorSceneImporter> > importers;
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void _find_resources(const Variant& p_var,Set<Ref<ImageTexture> >& image_map);
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Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Set<Ref<ImageTexture> >& image_map);
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void _merge_node(Node *p_node,Node*p_root,Node *p_existing,Set<Ref<Resource> >& checked_resources);
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void _merge_scenes(Node *p_existing,Node *p_new);
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public:
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enum SceneFlags {
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SCENE_FLAG_CREATE_COLLISIONS=1,
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SCENE_FLAG_CREATE_PORTALS=2,
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SCENE_FLAG_CREATE_ROOMS=4,
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SCENE_FLAG_SIMPLIFY_ROOMS=8,
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SCENE_FLAG_CREATE_BILLBOARDS=16,
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SCENE_FLAG_CREATE_IMPOSTORS=32,
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SCENE_FLAG_CREATE_LODS=64,
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SCENE_FLAG_REMOVE_NOIMP=128,
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SCENE_FLAG_IMPORT_ANIMATIONS=256,
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SCENE_FLAG_COMPRESS_GEOMETRY=512,
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SCENE_FLAG_FAIL_ON_MISSING_IMAGES=1024,
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SCENE_FLAG_GENERATE_TANGENT_ARRAYS=2048,
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SCENE_FLAG_DONT_SAVE_TO_DB=8192
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};
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virtual String get_name() const;
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virtual String get_visible_name() const;
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virtual void import_dialog(const String& p_from="");
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virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
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void add_importer(const Ref<EditorSceneImporter>& p_importer);
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const Vector<Ref<EditorSceneImporter> >& get_importers() { return importers; }
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EditorSceneImportPlugin(EditorNode* p_editor=NULL);
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};
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class EditorSceneAnimationImportPlugin : public EditorImportPlugin {
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OBJ_TYPE(EditorSceneAnimationImportPlugin,EditorImportPlugin);
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public:
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enum AnimationFlags {
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ANIMATION_DETECT_LOOP=1,
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ANIMATION_KEEP_VALUE_TRACKS=2,
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ANIMATION_OPTIMIZE=4
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};
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virtual String get_name() const;
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virtual String get_visible_name() const;
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virtual void import_dialog(const String& p_from="");
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virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
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EditorSceneAnimationImportPlugin(EditorNode* p_editor=NULL);
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};
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#endif // EDITOR_SCENE_IMPORT_PLUGIN_H
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