godot/scene/resources/segment_shape_2d.cpp

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2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* segment_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
2015-04-18 19:38:54 +02:00
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
2014-02-10 02:10:30 +01:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "segment_shape_2d.h"
#include "servers/physics_2d_server.h"
void SegmentShape2D::_update_shape() {
Rect2 r;
r.pos=a;
r.size=b;
Physics2DServer::get_singleton()->shape_set_data(get_rid(),r);
emit_changed();
}
void SegmentShape2D::set_a(const Vector2& p_a) {
a=p_a;
_update_shape();
}
Vector2 SegmentShape2D::get_a() const {
return a;
}
void SegmentShape2D::set_b(const Vector2& p_b) {
b=p_b;
_update_shape();
}
Vector2 SegmentShape2D::get_b() const {
return b;
}
void SegmentShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_a","a"),&SegmentShape2D::set_a);
ObjectTypeDB::bind_method(_MD("get_a"),&SegmentShape2D::get_a);
ObjectTypeDB::bind_method(_MD("set_b","b"),&SegmentShape2D::set_b);
ObjectTypeDB::bind_method(_MD("get_b"),&SegmentShape2D::get_b);
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"a"),_SCS("set_a"),_SCS("get_a") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"b"),_SCS("set_b"),_SCS("get_b") );
}
SegmentShape2D::SegmentShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
a=Vector2();
b=Vector2(0,10);
_update_shape();
}
////////////////////////////////////////////////////////////
void RayShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),length);
emit_changed();
}
void RayShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_length","length"),&RayShape2D::set_length);
ObjectTypeDB::bind_method(_MD("get_length"),&RayShape2D::get_length);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"length"),_SCS("set_length"),_SCS("get_length") );
}
void RayShape2D::set_length(real_t p_length) {
length=p_length;
_update_shape();
}
real_t RayShape2D::get_length() const {
return length;
}
RayShape2D::RayShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
length=20;
_update_shape();
}