godot/platform/x11/vulkan_context_x11.cpp

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#include "vulkan_context_x11.h"
#include <vulkan/vulkan_xlib.h>
const char *VulkanContextX11::_get_platform_surface_extension() const {
return VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
}
VkResult VulkanContextX11::_create_surface(VkSurfaceKHR *surface, VkInstance p_instance) {
VkXlibSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.dpy = display;
createInfo.window = window;
return vkCreateXlibSurfaceKHR(p_instance, &createInfo, NULL, surface);
}
VulkanContextX11::VulkanContextX11(Window p_window, Display *p_display) {
window = p_window;
display = p_display;
}