godot/platform/x11/vulkan_context_x11.h

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#ifndef VULKAN_DEVICE_X11_H
#define VULKAN_DEVICE_X11_H
#include "drivers/vulkan/vulkan_context.h"
#include <X11/Xlib.h>
class VulkanContextX11 : public VulkanContext {
Window window;
Display *display;
virtual const char *_get_platform_surface_extension() const;
virtual VkResult _create_surface(VkSurfaceKHR *surface, VkInstance p_instance);
public:
VulkanContextX11(Window p_window, Display *display);
};
#endif // VULKAN_DEVICE_X11_H